Zharad Piperburg, Hero  

Details
Class: Race: Alignment: Deity:
Swashbuckler Human Chaotic Good Olidammara
Level: Size: Age: Gender:
6 Medium 23 Male
Height: Weight: Eyes: Hair:
5'11'' 158 lb. Olive Hazel

Abilities
STR 11 0
DEX 19 4
CON 11 0
INT 16 3
WSD 6 -2
CHA 14 2
 
Hit Points
TOTAL wounds subdual
37 0 0
Initiative
TOTAL dex other SPEED
8 4 4 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
15 10 0 0 4 0 1 0 0

Battle Scores
MELEE = base + str + magic + other
6 6 0 0 0
RANGED = base + dex + magic + other
10 6 4 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 5 5 0 0 0
REFL 8 2 4 0 2
WILL 0 2 -2 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
+2 Short Sword +13 1d6+5 17-20/x2 ---- 2 lb. Medium Piercing Keen, Ghost Touch

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Weapon Finesse (feat) A swashbuckler gains weapon finesse as a bonus feat at 1st level even if they do not qualify for the feat.
Improved Initiative (feat)
Lightning Reflexes (feat) +2 on Reflex saves.
Negotiator (feat) +2 on Diplomacy and Sense Motive checks.
Grace (SA) A swashbuckler gains a +1 competence bonus on Reflex saves at 2nd level. This bonus increases by +2 by 11th level and +3 at 20th level. A swashbuckler loses this bonus if he wears medium or heavy armor or carries a medium to heavy load.
Insightful Strike (SA) Starting at 3rd level, a swashbuckler becomes able to place their finesse attacks where they deal greater damage. They imply their intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus they may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip or spiked chain. Targets immune to sneak attacks or critical hits are immune to this ability. A swashbuckler cannot use Insightful Strike if they are carry medium or heavy loads or wearing more than light armor.
Weapon Focus (feat) Zharad has a +1 on every attack he makes with his short sword.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Bluff CHA 13 2 9 2
Diplomacy CHA 15 2 9 4
Escape Artist DEX 15 4 9 2
Jump STR 11 0 9 2
Sense Motive WIS 11 -2 9 4
Swim STR 8 0 8
Tumble DEX 15 4 9 2
Use Rope DEX 15 4 9 2

Spell List
No Spells Assigned.

Gear
No Gear Assigned.

Treasure/Money
No Treasure Assigned.

Experience
Current Next Level
19255 21000

Description
A swashbuckler of the highest ability and the self-proclaimed "greatest warrior ever", Zharad is a classy, sophisticated character. A ladies' man, the swaggering swordsman is an actor to the end, always ready for his moment in the spotlight, his chance to shine. Often dismissed by his peers as a snobbish wannabe, the olive-eyed braggart will risk life and limb to help his friends, to prove to his skeptical fellows that he is, and will always be, a true hero.

Personality
Piperburg is the very picture of the refined, classy swordsman, a man with a plan, ready to brave the darkest depths of the devil's dungeons to rescue a damsel in distress. A brave figure with dry wit, his boldness often borders on arrogance. His peers often dismiss him as a talk-a-lot with no money where his mouth is, but Piperburg will stop at nothing to prove to his skeptical companions that he is a real fighter, one NOT to be trifled with.

Background
Zharad hails from a posh, civilized urban utopia (the most metropolitan area in your campaign), the offspring of one of the most wealthy and successful families in the nations. Waited on hand and foot by slaves, servants, butlers and maids, the pompous punk spent the bulk of his life knowing naught but nurturing, care, and coddling. His father, a former adventurer of no small renown, encouraged this, preferring the solitude and kindness of a false, sheltered life to the harsh reality of the outside world.

But sure enough, Zharad couldn't be kept from the truth. When on a small trip out of his mansion to buy some groceries, the rich Piperburg was brutally mugged and robbed of his possessions, left bleeding on the street to die. Luckily, his manservant was able to get him back to his father on time, where he was treated for his wounds. Unfortunately, his mutilated stump of a hand was beyond repair. Knowing that gangrene would soon set in, the family doctor was forced to remove his hand altogether, placing a prosthetic in its place. Furious at his loss of limb and lack of knowledge, disgusted at his own naivety, Piperburg demanded that he be taught proper self-defense against the brigands and ruffians who would dismember him. Hiring only the finest swordsmen from across the nation, Piperburg's father was pleased to teach his ambitious prodigy the graceful art of swashbuckling.

After years of training, Zharad has finally set out into the wide world, ready to defeat evil wherever it may hide. The swashbuckling don juan will fight the good fight, battling to the end for the greater good.