Grompsh, barbarian druid |
Details | |||
Class: | Race: | Alignment: | Deity: |
druid | Half orc | Chaotic Neutral | Mieliekki |
Level: | Size: | Age: | Gender: |
10 | medium | 20 | M |
Height: | Weight: | Eyes: | Hair: |
6'6" | 250 | Green | Black |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
keen Flaming MWK, +1 | ||||||||
MWK, +1, Flaming |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
MWK Wild scale mail | scalemail | +4 | -3 | 3 | 40 | Ironwood, non-metallic, MWK, Keeps bonus in wildshape |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Resist natures lure | Gain +4 to saves against fey's spell-like abilities. |
Wild shape | Become animal 4/day, Large shape included. |
Nature sense | Identify plants/animals perfectly. |
Animal Companion: | Up to 10 HD, Brown Bear, Ursul: 72 Hp. Int: +1 AC: 15 Size: large Str. 27 dex: 13 Con:19 Int:2 Wis:12 Cha:6 Attacks: 2 claws, +11. One Bite, +6 Claw: 1d8+8 Bite: 2d8+4 Improved grab Scent Fort:9 Ref:6 Will:3 Listen: 4 Spot: 7 Swim:14 |
Woodland Stride | May pass through briar, thorns, overgrown areas and the like without penalty/damage. |
Darkvision | See in pitch darkness, 120 ft. |
Improved Initiative | +4 to initiative |
Power Attack | add number of attack to damage. |
Wild Feat (Scent) | Has scent ability as wolf, regardless of form. |
Animal companion | Scrof Boar HP: 35 AC: 16 Int: 0 speed: 40 Str: 15 Con: 17 Dex: 10 Wis: 13 Int: 2 Cha: 4 Will: 2 Ref: 3 Fort:6 Gore, +4 Gore: 1d8+3 Special attack: Ferocity: Continues to remain concious even when disabled or dying. Scent Listen: 7 Spot:5 |
Animal Companion | Buteo Hawk HP: 8 AC: 17 Ini: 3 Fly speed: 60 (average) Str:6 dex: 17 Con: 10 Int: 2 Wis: 14 Cha: 6 Will: 2 Ref: 5 fort: 2 Claws, +5 Claws: 1d4-2 Listen: 6 Spot: 6 (8 in day) Weapon Finesse: claws Tiny |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Handle Animal | Cha | 14 | 1 | 13 | ||||
Wilderness lore | wis | 18 | 5 | 13 | ||||
Animal Empathy | cha | 11 | 1 | 10 | ||||
Concentration | con | 13 | 3 | 10 | ||||
Knowledge(nature) | int | 12 | 2 | 10 | ||||
Diplomacy | cha | 6 | 1 | 5 | ||||
Intuit direction | wis | 10 | 5 | 5 | ||||
swim | str | 6 | 1 | 5 | ||||
spot | wis | 10 | 5 | 10 | ||||
Balance | dex | 9 | 4 | 10 | ||||
Bluff | cha | 6 | 1 | 10 | ||||
Jump | str | 6 | 1 | 10 |
Spell List | |||||||
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
Create water | 0 | yes | no | ||||
Flare | 0 | yes | instant | fort | dazzles one creature | ||
Guidence | 0 | yes | no | ||||
light | 0 | yes | no | ||||
Read Magic | 0 | yes | read scrolls and spellbooks | ||||
resistance | 0 | yes | no | ||||
Animal Friendship | 1 | yes | Gains permenant animal companion | ||||
cure light wounds | 1 | yes | touch | no | |||
entangle | 1 | yes | ref, DC16 | ||||
invisibility to animals | 1 | yes | no | ||||
Flaming sphere | 2 | yes | ref halves | ||||
Resist elements | 2 | yes | ignores first 12 damage from energy type in each round | ||||
Speak with Animal | 2 | yes | May speak with normal animals | ||||
tree shape | 2 | yes | will | ||||
Dominate animal | 3 | yes | will | ||||
Meld with stone | 3 | yes | You and your gear merge with stone. | ||||
Speak with Plants | 3 | yes | Can communicate with normal plants and plant creatures | ||||
Dispel Magic | 4 | yes | cancels magical spells and effects | ||||
Freedom of movement | 4 | yes | Subject may move freely even when impeeded | ||||
Spike Stones | 4 | yes | Deals 1d8 damage, slows creatures in area. | ||||
Animal Growth | 5 | yes | will | Target animal doubles in size/HD. | |||
Cure Critical wounds | 5 | yes | cures 4d8 damage +10, inflicts 4d8 damage +10 on undead. |
Gear | |||
Gear | Location | Weight | Description/Special |
Pack | On back | 6 | Holds items |
Bedroll | Attatched to backpac | 5 | Used to sleep on |
Cooking gear | Attatched to backpac | 4 | Used to cook with in open. |
hooded lantern | inside backpack | 2 | kept dry, used to light way in dark. |
+4 Bracers of Armor | +4 to AC | ||
+4 amulet of health | +4 to Constitution. | ||
Collar of Resistance +4 | +4 to all saves while worn. | ||
1160 gold. |
Treasure/Money | |||
No Treasure Assigned. |
Experience | |||
No Experience Assigned. |
Description |
Grompsh is a large half orc. He's 6'6, 250 with gray-greenish skin. He has a large Ghastly scar across his face, along with several on the back of his hands and across his chest. He has Jetblack hair tied back in a ponytail. He has a goatee and moustache. His lower jaw juts out and his lower canines stick out. One is broken with a gold cap on it. He speaks with a low rumbling voice when not angered. His eyes are bright green. |
Personality |
Grompsh tends to be very moody. His Xenophobic, drunken father hardened his soul, and thus tends to be very gruff around strangers. He seldom says anything more than is necessary, and is very blunt and to the point. Occasionally, however, he does crack a smile at a jest when he is around people he knows well. |
Background |
Grompsh is the product of an orc invasion. he has lived with orcs most of his life, and has many scars, most prominantly, a great jagged one that goes across his face. that was given to him when his father attacked him He ran from his father, and lived in the wilderness for 4 years, and eventually made his way back to the village, and killed his father right in front of everyone. he took his skull, and made a mask out of it. and he still wears it when ever he goes into battle. |