Quigly Deepwater  

Class: Race: Alignment: Deity:
Druid Tortle LN Mother Ocean
Level: Size: Age: Gender:
1 Medium 65 M
Height: Weight: Eyes: Hair:
6'-4" 675 lbs Yellow No

STR 6 -2
DEX 6 -2
CON 14 +2
INT 10 0
WSD 17 +3
CHA 10 0
Hit Points
TOTAL wounds subdual
10 0 0
TOTAL dex other SPEED
-2 -2 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
14 10 3 0 -2 0 3 0 0

Battle Scores
MELEE = base + str + magic + other
-2 0 -2 0 0
RANGED = base + dex + magic + other
-2 0 -2 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 4 2 2 0 0
REFL -2 0 -2 0 0
WILL 5 2 3 0 0

Weapon Bonus Damage Critical Range Weight Size Type Special
Gnarled Quarterstaff -2 1d6-2 x2 20 M B
Bite -2 1d4-2 x2 P
Claw (x2) -2 1d4-2 x2 S

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Alligator Hide M +3 -3 +4 20 15 25

Feats & Special Abilities
Feat / Ability Description/Notes
Spell Focus: Conjuration +1 DC to Conjuration Spells (Prerequisite for Augment Summoning)
Shell (ex) Tortles can go into their shells as a move action, gaining an additional +4 natural armor bonus to AC, as well as +2 to all saving throws. They can hear and smell, but not see while in this state, and are not considered flat-footed.
Hold Breath (ex) Tortles can hold their breath for a number of rounds equal to twice their constitution score.
Endurance Bonus Feat: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Swim Speed 10 ft swim speed.

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration Con 6 2 4
Heal Wis 5 3 2
Knowledge (Nature) Int 6 0 4 2
Listen Wis 5 3 2
Spellcraft Int 2 0 2
Spot Wis 5 3 2
Swim Str +6 -2 +8
Survival Wis +5 +3 +2

Spell List
No Spells Assigned.

Gear Location Weight Description/Special
Alligator Hide Armor (Tortle) Equipped 10lbs
Gnarled Quarterstaff Left Hand 3 lbs
Bundle of Torches Belt Strap - Wrapped to prevent moisture.
Alligator Hide Belt Waist 2 lbs Decorative and functional belt with multiple straps for hanging pouches and other objects.
Hemp Rope Shoulder/Shell - 50 ft of hemp rope
Belt Pouch 1 Belt
Belt Pouch 2 Belt
Flint & Steel Belt Pouch 1

No Treasure Assigned.

No Experience Assigned.

Quigly stands 6'-4" tall with dark olive green scaly and somewhat wrinkled skin covering what is visible of his body. His face typically wears a patient and ponderous smile. His yellow eyes have no pupils and seem to focus on everything in front and to both sides all at once.

He wears little to no clothing, but is covered with bits of alligator hide armor on his arms, legs, and tail. His torso is covered by a large shell that gives him an almost 3' width and 2' depth when standing. The shell is pale yellow on the front and the dark green back has faded black painted ancient Druidic symbols covering each section.

Quigly carries a gnarled walking stick clumsily held in his left hand and usually carries a lantern or torch in his right hand to ease the strain on his aging eyes.

Almost always to be found nearby to Quigly is Dart, his faithful turtle companion.

Snapping Turtle
Size: M HP: 7
Speed: 20
Swim: 20
AC: 20 = 10 + 10 Natural
Bite: 1d6
Str: 8 Dex: 10 Con: 9 Int: 1 Wis: 13 Cha: 6
Special: Low-light vision, Hold Breath, Scent

Quigly is calm and observant in even the most extreme situations. Preferring inaction to any rash action, Quigly is typically the last to join a fight and even then will usually only provide support, healing, or council to his companions. If pressed, Quigly will have Dart defend him while he summons further animal support.

In a social setting, he will typically get to know a person by observing and listening before engaging in some form of debate about the oddest of subjects.

Quigly has been known to get separated from his companions when he finds something that peaks his interest.

No Background Assigned.