Mazurek (Myth-Weavers / Pathfinder)  

Details
Class: Race: Alignment: Deity:
Lizard / Half-Dragon / Monk Lizardfolk (Iguana) LN
Level: Size: Age: Gender:
3 / 1 / 1 Large 20 Hermaphrodite
Height: Weight: Eyes: Hair:
10 Feet 350 Lbs Brown What?

Abilities
STR 24 +7
DEX 16 +3
CON 20 +5
INT 16 +3
WSD 17 +3
CHA 15 +2
 
Hit Points
TOTAL wounds subdual
39 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 17 0 0 +3 0 -1 0 0

Battle Scores
MELEE = base + str + magic + other
+7 +1 +7 0 -1
RANGED = base + dex + magic + other
+3 +1 +3 0 -1
Saving Throws
TOTAL = base + stat + magic + other
FORT +11 +6 +5 0 0
REFL +5 +2 +3 0 0
WILL +5 +2 +3 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed Strike 1d8 x2 Blunt

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Natural Hide +7

Feats & Special Abilities
Feat / Ability Description/Notes
Large Character Carry Capacity: x2, Fly Skill: -2, AC and Attack rolls: -1, CMB/CMD: +1, Stealth Skill: -4
Carry Limits Strength 24 - Light: 0-466, Medium: 234-466, Heavy: 934-1400
Creature Type Changed from Reptilian Humanoid to Dragon
Speed Adjustment Ground speed unchanged. Flight speed is twice base land speed at Average Maneuverability
Skill Adjustment Each Racial Hit Die now 6 + Int mod. Racial class skills unchanged
Special Half-Dragon level 1: Ability Score Adjustments: +4 Str, +3 con, +2 Int
Special Half Dragon Level 1: Darkvision 60 Feet
Special Half Dragon Level 1: Low-Light Vision
Special Dragon Type: Black (No Breath Weapon yet)
Special Half Dragon level 1: Natural AC Adjustment: +2
Feat Character Level 1: Endurance
Proficiencies Humanoid / Lizard Level 1: All Simple weapons and Shields
Special Humanoid / Lizard Level 1: Natural AC Adjustment: +2 (now +4)
Special Humanoid / Lizard Level 1: Fortitude Save +2
Special Humanoid / Lizard Level 1: Ability Score Adjustment: +2 con, -2 Int
Special Humanoid / Lizard Level 1: Skill Adjustment: Acrobatics +2
Special Humanoid / Lizard Level 2: Natural AC Adjustment: +4 (Now +6)
Special Humanoid / Lizard Level 2: Ability Score Adjustment: +2 Str
Feat Character Level 3: Die-Hard
Special Humanoid / Lizard Level 3: Base Attack Bonus: +1
Special Humanoid / Lizard Level 3: Saving Throw Adjustment: Fortitude +4
Special Humanoid / Lizard Level 3: Skill Adjustment: Acrobatics +4
Special Humanoid / Lizard Level 3: Natural AC Adjustment: +5 (Now +7)
Special Humanoid / Lizard Level 3: Racial Feat: Hold Breath - Able to hold breath for 4x Con score in rounds before drowning begins.
Stat Increase Character Level 4: +1 wisdom
Special Monk Level 1: Weapon Proficiencies: Brass Knuckles, Cestus, Club, Crossbow (Light/Heavy), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling, Spear, Temple Sword
Special Monk Level 1: Saving Throw Bonuses: +2 to all.
Special Monk Level 1: Flurry of Blows: BaB at -1/-1
Special Monk level 1: Stunning Fist
Special Monk level 1: Improved Unarmed Strike
Special Monk Level 1: Bonus Feat: Improved Grapple: +2 to all grapple checks
Special Monk Level 1: Large Creature Unarmed Damage: 1d8
Feat Character level 5: Hover
Special Pathfinder Trait 1: Numb To Pain
Special Pathfinder Flaw: Incredibly Loyal

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Acrobatics (Class Skill) Dex +7 +3 0 +4/7
Appraise Int +3 +3 0
Bluff Cha +2 +2 0
Climb (Class/Racial Skill) Str +7 +7 0 (+3)
Craft (Class/Racial Skill) Int +3 +3 0 (+3)
Diplomacy Cha +4 +2 2
Disable Device (Trained Only) Dex N/A +3 0
Disguise Cha +2 +2 0
Escape Artist (Class Skill) Dex +7 +3 1 +3
Fly Dex +5 +3 4 -2
Handle Animal (Racial) T.O. Cha N/A +2 0 (+3)
Heal (Racial Skill) Wis +7 +3 1 +3
Intimidate (Class Skill) Cha +2 +2 0 (+3)
Knowledge (Arcana) Int N/A +3 0
Knowledge (Dungeoneering) Int N/A +3 0
Knowledge (Engineering) Int N/A +3 0
Knowledge (Geography) Int N/A +3 0
Knowledge (History) (Clas Skl) Int N/A +3 0 (+3)
Knowledge (Local) Int N/A +3 0
Knowledge (Nature) Int N/A +3 0
Knowledge (Nobility) Int N/A +3 0
Knowledge (Planes) Int +6 +3 +3
Knowledge (Religion) (Cls Skl) Int N/A +3 0 (+3)
Linguistics (Trained Only) Int N/A +3 N/A
Perception (Class Skill) Wis +9 +3 3 +3
Perform (Class Skill) Cha +2 +2 0 (+3)
Profession (Class/Racial) T.O. Wis N/A +3 0 (+3)
Ride (Class / Racial Skill) Dex +3 +3 0 (+3)
Sense Motive (Class Skill) Wis +10 +3 4 +3
Sleight of hand (Trained Only) Dex N/A +3 0
Spellcraft (Trained Only) Int N/A +3 0
Stealth (Class Skill) Dex +7 +3 5 -1
Survival (Racial Skill) Wis +8 +3 2 +3
Swim (Class Skill) Str +7 +7 0 (+3)
Use Magic Device (T.O.) Cha N/A +2 0

Spell List
No Spells Assigned.

Gear
No Gear Assigned.

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.