Tamara  

Details
Class: Race: Alignment: Deity:
Cleric Half-Elf Neutral Good Galora
Level: Size: Age: Gender:
3 Med 45 Female
Height: Weight: Eyes: Hair:
5'8" 160 Brown Dark blond

Abilities
STR 12 +1
DEX 10 +0
CON 16 +3
INT 8 -1
WSD 16 +3
CHA 14 +2
 
Hit Points
TOTAL wounds subdual
33 0 0
Initiative
TOTAL dex other SPEED
0 0 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 8 (2) 0 0 0 50% -6

Battle Scores
MELEE = base + str + magic + other
3 2 1 0 0
RANGED = base + dex + magic + other
2 2 0 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 6 3 3 0 0
REFL 1 1 0 0 0
WILL 6 3 3 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Scythe 0 2d4+1 x4 Melee 10 lbs. 2H Pierce/Sla --
Longbow 0 1d8+1 x3 110 3 lbs. 2H Pierce Mighty +1 composite
Heavy Mace 0 1d8+1 x2 Melee 8 lbs. 1H Crushing --
Dirk 0 1d4+1 19-20/x2 Melee 1 lbs. Light Pierce/Sla --

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Full Plate Heavy 8 -6 1 35% 20 50 lbs. --
Steel Shield Shield 2 2 -- 15% -- 15 lbs. --

Feats & Special Abilities
Feat / Ability Description/Notes
Martial Weapon Proficiency x2 Can use scythes and longbows.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration Con +9 +3 6 0

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Create Water 0 yes 1 Instant Close (30) None Makes up to 2 gallons of water/level. BALANCE~
Cure Minor Wounds 0 yes 4 Standard Touch Will half Heals one damage.
Detect Magic 0 yes 1 Standard 60 cone None Detects spells and magic items within 60 ft.
Light 0 yes 1 Standard Touch None Object shines like a torch.
Read Magic 0 yes 1 Standard Personal None Read scrolls and spellbooks.
Cure Light Wounds 1 yes 3 Standard Touch Will half Cures 1d8 damage +1/level (max +5).
Detect Evil 1 yes 1 Standard 60 cone None Reveals creatures, spells, or objects of evil.
Obscuring Mist 1 yes 1 Standard Self None Fog surrounds you in a 20x20 radius. It lasts [level] minutes.
Protection from Evil 1 yes 1 Standard Touch Harmless +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Domain spell.
Shield of Faith 1 yes 1 Standard Touch Harmless Aura grants +2 deflection bonus. (+1 every 6 levels)
Bull's Strength 2 yes 1 Standard Touch Harmless +4 strength for 1 minute per level.
Consecrate 2 yes 1 Standard Close (30) None Fills 20 ft. radius with positive energy. Each Charisma check made to turn undead within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, giving it a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area.
Cure Moderate Wounds 2 yes 2 Standard Touch Will half Cures 2d8 damage +1/level (max +10).
Soften Earth and Stone 2 yes 1 Standard Close (30) None Turns stone to clay or dirt to sand or mud.

Gear
Gear Location Weight Description/Special
4 healing potions Reachable -- Cure light wounds
Scythe Necklace Neck -- Holy symbol.

Treasure/Money
Item Location Value Weight Description/Special
Money Wherever 1100 -- 1.5k full plate 200 longbow 200 potions

Experience
Current Next Level
3000 6000

Description
Tamara is somewhat tall and heavyset even by human standards, and it often comes as a surprise to anyone that she'd be a half-elf. Still, as the caretaker of a village shrine to Galora, the harvest goddess, she certainly looks the part. While not particularly beautiful, she is certainly not unattractive, with wavy flaxen hair and eyes that almost glow with warmth. At her neck hangs a hemp necklace with a copper scythe attached to it; the symbol of Galora that empowers her casting.

Personality
Warm and kind, Tamara is nurturing, caring and marked by an unnaturally zealous hatred for the undead quite at odds with the rest of her personality. She is usually a genial conversationalist, perhaps too overeager for small talk, but mention of her village or the undead cause things to become... strained, at best. Tamara's not stupid, but she tends to lack insight and analysis where it's needed.

Background
Caretaker of a village shrine to Galora, Tamara had never really felt at home apart from her goddess. While not without troubles, her life was fairly content, certainly by the standards of most, and she learnt to make do with occasional troubles on the land.

The snapping point for her was when the undead finally encroached upon her village, and those lords who were meant to defend them didn't lift a finger... merely stood aloof in their fortresses, and watched on as her town burned. Now in the city, Tamara hopes to achieve with her scythe and bow what she failed to with mere prayer: to protect the weak, to defend the innocent and to purge the unliving from the land forever.