Saerazor 3.5  

Details
Class: Race: Alignment: Deity:
Fighter Lizardfolk LN
Level: Size: Age: Gender:
Liz 3, Fighter 5 Medium 10 Male
Height: Weight: Eyes: Hair:
84 Inches 150 Gold

Abilities
STR 24 +7
DEX 18 +4
CON 18 +4
INT 18 +4
WSD 06 -2
CHA 08 -1
 
Hit Points
TOTAL wounds subdual
82 0 0
Initiative
TOTAL dex other SPEED
+4 +4 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 15 0 0 +4 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
+13 +5 +7 0 +1
RANGED = base + dex + magic + other
+10 +5 +4 0 +1
Saving Throws
TOTAL = base + stat + magic + other
FORT +8 +4 +4 0 0
REFL +8 +1 +4 0 +3
WILL -1 +1 -2 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Claw 1d4 x2 Slashing Small
Bite 1d4 x2 All Small
Greataxe 1d12 x3 20 Lbs Slashing Large
Greataxe +1 1d12 + 1 x3 20 Lbs Slashing Large
Mace, Heavy 1d8 x2 12 Lbs Bludgeon Medium

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Natural Hide +5
Chain Mail With Gauntlets Medium +5 =5 +2 20 40 Lbs
Half Plate Heavy +7 -7 0 20 50 Lbs

Feats & Special Abilities
Feat / Ability Description/Notes
Gradual Level Information 1 Level 1: +1d8 HP. +2 Reflex. 4 x (2 + Int Mod) Skill Points. 1 Feat. +2 Natural Armor. +2 bonus to Balance, Jump and Swim. +2 Con, -2 Int
Gradual Level Information 2 Level 2: Natural Armor Increased to +4. Bite Attack (1d4). +2 Strength
Gradual Level Information 3 Level 3: Base Attack Bonus: +1. Reflex increase to +3. 2 + Int Mod skill points. Natural Armor increase to +5. Hold Breath Racial Feat. Skill Bonus now +4 to Balance, Jump, Swim.
Feat Character Level 1: Two-Weapon Fighting
Special Ability Racial Level 3: Hold Breath. Ability to Hold Breath for 4x Con score in rounds before drowning
Feat Character Level 3: Endurance
Bonus Feat Fighter Level 1 Bonus: Combat Reflexes - Add Dex Mod to number of Attacks Of Opportunity allowed in a round.
Stat Increase Character Level 4: +1 Intelligence
Proficiencies Fighter: Proficient with all Simple and Martial weapons. Proficient with all Armor and Shields except Tower Shields.
Bonus Feat Fighter Level 2: Weapon Focus (Greataxe). +1 To Attack with selected weapon.
Feat Character Level 6 Feat: Skill Focus - Craft (Blacksmith)
Feat Fighter Level 4: Weapon Specialization (Greataxe). +2 Damage with selected weapon.
Stat Increase Character Level 8: +1 Intelligence

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise Int +8 +4 4
Heal Wis 0 -2 2
Listen Wiz 0 -2 2
Spot Wis 0 -2 2
Use Rope Dex +6 +4 2
Concentration Con +6 +4 2
Balance Dex +9 +4 1 +4
Craft (Blacksmith) Int +15 +4 11
Craft (Weaponsmith) Int +15 +4 11

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Backpack Somewhere... 2 Lbs
Crowbar Pack 5 Lbs
Waterskin Somewhere 4 Lbs Each 10 count - 5 On hand, 5 stored away
Artisan's Tools, Masterwork Somewhere 5 Lbs
Healer's Kit Pack 1 Lb
Iron Pot Somewhere 10 Lbs 2 count, 20 Lbs
Belt Of Strength Worn +4 Strength Bonus. Prize Awarded From Fighting Contest, Third Place
Ring Of Detect Evil Worn Glows In The Presence Of Evil. Range: 20 Feet
Bronze Medal Hanging Somewhere Prize Fighting Award, Third Place

Treasure/Money
Item Location Value Weight Description/Special
Money Somewhere 57 Coins equalling 57 Gold

Experience
Current Next Level
30,565 36,000

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.