Eren Denollar  

Details
Class: Race: Alignment: Deity:
Ranger Elf Chaotic Neutral Desna
Level: Size: Age: Gender:
1st Medium 120 Male
Height: Weight: Eyes: Hair:
5'6" 106 lbs Dark Green Blonde

Abilities
STR 14 +2
DEX 16 +3
CON 10 0
INT 12 +1
WSD 14 +2
CHA 13 +1
 
Hit Points
TOTAL wounds subdual
10 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
16 10 +3 0 +3 0 0 0 -1

Battle Scores
MELEE = base + str + magic + other
+3 +1 +2 0 0
RANGED = base + dex + magic + other
+4 +1 +3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +2 +2 0 0 +2*
REFL +5 +2 +3 0 0
WILL +2 0 +2 0 +2*

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Spear +4 1d8+2 20/X3 20 feet 6 lbs Med P Brace- Readied Action brace vs charge= x2 damage vs charging character.
Handaxe +3 1d6+2 20/x3 0 3 lbs Med S
Club +3 1d6+2 20/x2 10 feet 3 lbs Med B
Shortbow +4 1d6 20/X3 60 feet 2 lbs Med P 20 arrows 3 lbs
CMB +3 n/a n/a 0 n/a M Combat Manuevers
CMD 16 Combat Manuever Defense

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Studded Leather Light +3 -1 +5 15% 30 20 lbs Takes 1 minute to don or remove.

Feats & Special Abilities
Feat / Ability Description/Notes
Low-Light Vision (R) Elves Can see twice as far as humans in Dim Light. Candles Provide Dim Light to 10 feet. Everburning Torch/Torch/Continual Flame/Dancing Lights/Light Spell Provided Normal Light to 40 feet/Dim Light to 80 feet. Common Lamp Normal Light to 30 feet/Dim Light to 60 feet. Bullseye Lantern Normal Light to 120 feet/Dim Light to 240 feet. Hooded Lantern/Sunrod Normal Light to 60 feet/Dim Light to 120 feet. Daylight Spell Bright Light to 120 feet/Normal Light to 240 feet/Dim Light to 360 feet.
Elven Immunities (R) Elves are immune to magic sleep effects and gain a +2 racial save bonus vs Enchantment spells and effects.
Woodcraft (R) Elves know the deep secrets of the wild like no others, Especially those of the forests. Elves with this trait gain a +1 racial bonus on Knowledge [Nature], and Survival Checks. In forest terrain this bonus increases to +2. This trait replaces the Elven Magic racial trait
Keen Senses (R) Elves Receive a +2 racial bonus on Perception checks
Weapon Familiarity (R) Elves a proficient with Longbows (Including Composite), Longswords, Rapiers, and Shortbows (Including Composite), and treat any weapon with the word Elven in it as a Martial Weapon.
Languages Start with Common (Chelaxian) & Elvish
Favored Enemy (1st Rgr) Type-Animal +2 Bluff/Knowledge-Nature/Perception/Sense Motive/ & Survival Checks vs Animals. +2 Attack and damage vs Animals as well.
Weapon Proficiency (1st Rgr) Proficient with all Simple and Martial Weapons.
Armor Proficiency (1st Rgr) Proficient with Light and Medium Armors. Proficient with all shields except Tower Shields.
Track (1st Rgr) Adds 1/2 level (Current- +.5 = +1) to Survival checks for Tracking
Wild Empathy (1st Rgr) Can make Diplomacy checks with Animals adding his Ranger level and Charisma Bonus (Current +1 Level and +1) Cha. Domestic Animals start at Indifferent and Wild start at Unfriendly. Must be within 30 feet and visible. Influencing takes at least 1 minute. Can use this to influence Magical Beasts with an Int of 1 or 2. but takes -4 to check.
Weapon Focus (1st Level) Spear +1 to hit with a spear
Boarded in Mediogalti (1st) Campaign Trait: His travels have brought him to the Jenivere through the dangerous port of Ilizmagorti, home to both pirates and assassins. Fleeing a price on your head in far off Varisia. His familiarity with subtle slayings and toxins grants you a +2 trait bonus on all saves against poison. In addition, immune to, having undergone a long and painful process of building up an immunity to its effects: medium spider venom.
Suspicious (1st) Social Trait: He discovered at an early age that a trusted uncle had lied about him to shift blame from hunting Drow, and unbalancing a peace treaty between two fairly close tribes, from himself to young Eren. Eren was exiled as a result. He is quick to question the claims of others, and gains a +1 on Sense Motive Checks and Sense Motive is a class skill.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Acrobatics Dex* +3 +3 0
Appraise Int +1 +1 0
Bluff Cha +1 +1 0
Climb (class) Str* +6 +2 1 +3
Craft (Class) Int +1 +1 0
Diplomacy Cha +1 +1 0
Disable Device Dex*
Disguise Cha +1 +1 0
Escape Artist Dex* +3 +3 0
Fly Dex* +3 +3 0
Handle Animal (class) Cha
Heal (class) Wis +2 +2 0
Intimidate (class) Cha +1 +1 0
Knowledge [Arcana] Int
Knowledge [Dungeoneer] (class) Int
Knowledge [Engineering] Int
Knowledge [Geography] (class) Int +5 +1 1 +3
Knowledge [History] Int
Knowledge [Local] Int
Knowledge [Nature] (class) Int +5 +1 1 +3
Knowledge [Nobility] Int
Knowledge [Planes] Int
Knowledge [Religion] Int
Linguistics Int
Perception (class) Wis +6 +2 1 +3
Perform Cha +1 +1 0
Profession (class) Wis
Ride (class) Dex* +3 +3 0
Sense Motive (class) Wis +7 +2 1 +4
Sleight of Hand Dex*
Spellcraft (class) Int
Stealth (class) Dex* +7 +3 1 +3
Survival (class) Wis +6 +2 1 +3
Swim (class) Str* +6 +2 1 +3
Use Magic Device Cha
$Bluff {Animals} Cha +3 +1 0 +2
$Knowldge [Nature] {Animals} Int +7 +1 1 +5
$Perception {Animals} Wis +8 +2 1 +5
$Sense Motive {Animals} Wis +9 +2 1 +6
$Survival/Track {Animals} Wis +6 +2 1 +3
$Diplomacy {Wild Empathy} Cha +2 +1 0 +1

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Spear hands 6 lbs Cost- 2 Gold
Hand Axe Right hip 3 lbs Cost- 6 Gold
Club Left Hip 3 lbs Cost- 0
Shortbow back 2 lbs Cost-30 gold
20 arrows quiver 3 lbs cost- 1 gold
Studded Leather Armor Body 20 lbs Cost- 25 Gold
Backpack back 2 lbs Cost- 2 Gold
Flint and Steel Belt Pouch 0 Cost- 1 Gold
Belt Pouch Right Hip .5 lb Cost- 1 gold
Rope, Silk 50 feet Backpack 5 lbs cost- 10 gold
waterskin backpack 4 lbs cost- 1 gold
whetstone belt pouch 1 lb cost- 2 copper
Explorers Outfit body n/a Sturdy roll top boots, leather breeches, a shirt and vest, cloves and a hooded cloak.
2 bars of soap backpack 1 lb cost- 2 copper
Compass Belt Pouch .5 lb Cost- 10 gold
weapon cord attached to hand axe n/a cost- 1 silver
Vial of Anti-Toxin belt pouch n/a cost- 50 gold
2 jars of vermin repellant belt pouch n/a cost- 10 gold (5 ea)

Treasure/Money
Item Location Value Weight Description/Special
Gold purse 0 0
Silver Purse 8 .1 8 Silver
Copper Purse 6 .1 6 Copper

Experience
Current Next Level
0 1300

Description
Favored Class: Ranger. Favored Class Perk for 1st level: +1 Skill Rank. Total skill ranks at 1st- 8

Personality
No Personality Assigned.

Background
Grew up East or Riddleport in Varisia in what is called The Churlwood. Trained as a hunter for the small Elven Village he belonged to. His father had perished to a Drow raid many years before and an unsteady peace had come about. The Village elders held to the treaty steadily and cautioned any who would consider violating it. Unfortunately Eren's Uncle, his mentor held a deep grudge against his brothers slayers and one fateful day he took things into his own hands and out of hand took the lives of several Drow Traders who had peacefully come into the villages territory. When war broke out, and He was confronted, he shifted blame to Eren and the youthful Elf was Exiled as a result. Eren wandered to nearby Cove and stayed for a short time, then booked travel on a ship to Maginmar where he served as a huntsman for awhile before leaving the urban life behind to travel by ship to The heart of Cheliax where he served as a guide and warden for a local landholder until he got into a scrap with one of the lords men at arms and killed him. He fled fast to the coast, one step ahead of the guards sent to bring him in booking passage south, he hid out in Ilizmagorti for a few weeks and boarded the Jenivere, where he booked passage off the small island heading to the mainland for whatever grabs his interest. All he knows is he needs money.