Eren Denollar |
Details | |||
Class: | Race: | Alignment: | Deity: |
Ranger | Elf | Chaotic Neutral | Desna |
Level: | Size: | Age: | Gender: |
1st | Medium | 120 | Male |
Height: | Weight: | Eyes: | Hair: |
5'6" | 106 lbs | Dark Green | Blonde |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Brace- Readied Action brace vs charge= x2 damage vs charging character. | ||||||||
20 arrows 3 lbs | ||||||||
Combat Manuevers | ||||||||
Combat Manuever Defense |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Studded Leather | Light | +3 | -1 | +5 | 15% | 30 | 20 lbs | Takes 1 minute to don or remove. |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Low-Light Vision (R) | Elves Can see twice as far as humans in Dim Light. Candles Provide Dim Light to 10 feet. Everburning Torch/Torch/Continual Flame/Dancing Lights/Light Spell Provided Normal Light to 40 feet/Dim Light to 80 feet. Common Lamp Normal Light to 30 feet/Dim Light to 60 feet. Bullseye Lantern Normal Light to 120 feet/Dim Light to 240 feet. Hooded Lantern/Sunrod Normal Light to 60 feet/Dim Light to 120 feet. Daylight Spell Bright Light to 120 feet/Normal Light to 240 feet/Dim Light to 360 feet. |
Elven Immunities (R) | Elves are immune to magic sleep effects and gain a +2 racial save bonus vs Enchantment spells and effects. |
Woodcraft (R) | Elves know the deep secrets of the wild like no others, Especially those of the forests. Elves with this trait gain a +1 racial bonus on Knowledge [Nature], and Survival Checks. In forest terrain this bonus increases to +2. This trait replaces the Elven Magic racial trait |
Keen Senses (R) | Elves Receive a +2 racial bonus on Perception checks |
Weapon Familiarity (R) | Elves a proficient with Longbows (Including Composite), Longswords, Rapiers, and Shortbows (Including Composite), and treat any weapon with the word Elven in it as a Martial Weapon. |
Languages | Start with Common (Chelaxian) & Elvish |
Favored Enemy (1st Rgr) | Type-Animal +2 Bluff/Knowledge-Nature/Perception/Sense Motive/ & Survival Checks vs Animals. +2 Attack and damage vs Animals as well. |
Weapon Proficiency (1st Rgr) | Proficient with all Simple and Martial Weapons. |
Armor Proficiency (1st Rgr) | Proficient with Light and Medium Armors. Proficient with all shields except Tower Shields. |
Track (1st Rgr) | Adds 1/2 level (Current- +.5 = +1) to Survival checks for Tracking |
Wild Empathy (1st Rgr) | Can make Diplomacy checks with Animals adding his Ranger level and Charisma Bonus (Current +1 Level and +1) Cha. Domestic Animals start at Indifferent and Wild start at Unfriendly. Must be within 30 feet and visible. Influencing takes at least 1 minute. Can use this to influence Magical Beasts with an Int of 1 or 2. but takes -4 to check. |
Weapon Focus (1st Level) | Spear +1 to hit with a spear |
Boarded in Mediogalti (1st) | Campaign Trait: His travels have brought him to the Jenivere through the dangerous port of Ilizmagorti, home to both pirates and assassins. Fleeing a price on your head in far off Varisia. His familiarity with subtle slayings and toxins grants you a +2 trait bonus on all saves against poison. In addition, immune to, having undergone a long and painful process of building up an immunity to its effects: medium spider venom. |
Suspicious (1st) | Social Trait: He discovered at an early age that a trusted uncle had lied about him to shift blame from hunting Drow, and unbalancing a peace treaty between two fairly close tribes, from himself to young Eren. Eren was exiled as a result. He is quick to question the claims of others, and gains a +1 on Sense Motive Checks and Sense Motive is a class skill. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Acrobatics | Dex* | +3 | +3 | 0 | ||||
Appraise | Int | +1 | +1 | 0 | ||||
Bluff | Cha | +1 | +1 | 0 | ||||
Climb (class) | Str* | +6 | +2 | 1 | +3 | |||
Craft (Class) | Int | +1 | +1 | 0 | ||||
Diplomacy | Cha | +1 | +1 | 0 | ||||
Disable Device | Dex* | |||||||
Disguise | Cha | +1 | +1 | 0 | ||||
Escape Artist | Dex* | +3 | +3 | 0 | ||||
Fly | Dex* | +3 | +3 | 0 | ||||
Handle Animal (class) | Cha | |||||||
Heal (class) | Wis | +2 | +2 | 0 | ||||
Intimidate (class) | Cha | +1 | +1 | 0 | ||||
Knowledge [Arcana] | Int | |||||||
Knowledge [Dungeoneer] (class) | Int | |||||||
Knowledge [Engineering] | Int | |||||||
Knowledge [Geography] (class) | Int | +5 | +1 | 1 | +3 | |||
Knowledge [History] | Int | |||||||
Knowledge [Local] | Int | |||||||
Knowledge [Nature] (class) | Int | +5 | +1 | 1 | +3 | |||
Knowledge [Nobility] | Int | |||||||
Knowledge [Planes] | Int | |||||||
Knowledge [Religion] | Int | |||||||
Linguistics | Int | |||||||
Perception (class) | Wis | +6 | +2 | 1 | +3 | |||
Perform | Cha | +1 | +1 | 0 | ||||
Profession (class) | Wis | |||||||
Ride (class) | Dex* | +3 | +3 | 0 | ||||
Sense Motive (class) | Wis | +7 | +2 | 1 | +4 | |||
Sleight of Hand | Dex* | |||||||
Spellcraft (class) | Int | |||||||
Stealth (class) | Dex* | +7 | +3 | 1 | +3 | |||
Survival (class) | Wis | +6 | +2 | 1 | +3 | |||
Swim (class) | Str* | +6 | +2 | 1 | +3 | |||
Use Magic Device | Cha | |||||||
$Bluff {Animals} | Cha | +3 | +1 | 0 | +2 | |||
$Knowldge [Nature] {Animals} | Int | +7 | +1 | 1 | +5 | |||
$Perception {Animals} | Wis | +8 | +2 | 1 | +5 | |||
$Sense Motive {Animals} | Wis | +9 | +2 | 1 | +6 | |||
$Survival/Track {Animals} | Wis | +6 | +2 | 1 | +3 | |||
$Diplomacy {Wild Empathy} | Cha | +2 | +1 | 0 | +1 |
Spell List | |||
No Spells Assigned. |
Gear | |||
Gear | Location | Weight | Description/Special |
Spear | hands | 6 lbs | Cost- 2 Gold |
Hand Axe | Right hip | 3 lbs | Cost- 6 Gold |
Club | Left Hip | 3 lbs | Cost- 0 |
Shortbow | back | 2 lbs | Cost-30 gold |
20 arrows | quiver | 3 lbs | cost- 1 gold |
Studded Leather Armor | Body | 20 lbs | Cost- 25 Gold |
Backpack | back | 2 lbs | Cost- 2 Gold |
Flint and Steel | Belt Pouch | 0 | Cost- 1 Gold |
Belt Pouch | Right Hip | .5 lb | Cost- 1 gold |
Rope, Silk 50 feet | Backpack | 5 lbs | cost- 10 gold |
waterskin | backpack | 4 lbs | cost- 1 gold |
whetstone | belt pouch | 1 lb | cost- 2 copper |
Explorers Outfit | body | n/a | Sturdy roll top boots, leather breeches, a shirt and vest, cloves and a hooded cloak. |
2 bars of soap | backpack | 1 lb | cost- 2 copper |
Compass | Belt Pouch | .5 lb | Cost- 10 gold |
weapon cord | attached to hand axe | n/a | cost- 1 silver |
Vial of Anti-Toxin | belt pouch | n/a | cost- 50 gold |
2 jars of vermin repellant | belt pouch | n/a | cost- 10 gold (5 ea) |
Treasure/Money | ||||
Item | Location | Value | Weight | Description/Special |
Gold | purse | 0 | 0 | |
Silver | Purse | 8 | .1 | 8 Silver |
Copper | Purse | 6 | .1 | 6 Copper |
Experience | |||
Current | Next Level | ||
0 | 1300 |
Description |
Favored Class: Ranger. Favored Class Perk for 1st level: +1 Skill Rank. Total skill ranks at 1st- 8 |
Personality |
No Personality Assigned. |
Background |
Grew up East or Riddleport in Varisia in what is called The Churlwood. Trained as a hunter for the small Elven Village he belonged to. His father had perished to a Drow raid many years before and an unsteady peace had come about. The Village elders held to the treaty steadily and cautioned any who would consider violating it. Unfortunately Eren's Uncle, his mentor held a deep grudge against his brothers slayers and one fateful day he took things into his own hands and out of hand took the lives of several Drow Traders who had peacefully come into the villages territory. When war broke out, and He was confronted, he shifted blame to Eren and the youthful Elf was Exiled as a result. Eren wandered to nearby Cove and stayed for a short time, then booked travel on a ship to Maginmar where he served as a huntsman for awhile before leaving the urban life behind to travel by ship to The heart of Cheliax where he served as a guide and warden for a local landholder until he got into a scrap with one of the lords men at arms and killed him. He fled fast to the coast, one step ahead of the guards sent to bring him in booking passage south, he hid out in Ilizmagorti for a few weeks and boarded the Jenivere, where he booked passage off the small island heading to the mainland for whatever grabs his interest. All he knows is he needs money. |