Ptolemy |
Details | |||
Class: | Race: | Alignment: | Deity: |
Fighter | Human | NG | Apollo |
Level: | Size: | Age: | Gender: |
10 | Medium | 30 | Male |
Height: | Weight: | Eyes: | Hair: |
6'2" | 220lbs | Green | Brown |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Total +2 to attack, since masterwork; bypasses hardness 20 when sundering. | ||||||||
+1 to attack, since masterwork | ||||||||
+3 Str bonus added to listed damage; additional +1 to attack since masterwork. | ||||||||
Wide selection of arrows; see description. |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
+2 Adamantine Full Plate | Heavy | +10 | -5 | 1 | 35% | 20 | 50lb | DR 3/- |
+1 Reflecting Hvy steel shield | Hvy steel | +3 | -1 | - | 15% | - | 15lb | Reflecting: reflective surface, spell turning 1/day |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Endurance | +4 to resist nonlethal damage |
Blind-Fight | Reroll miss chance for concealment |
Improved Unarmed Strike | Considered armed even when unarmed |
Improved Grapple | +4 on grapple checks; no attack of opportunity |
Improved Critical (Longsword) | Threaten critical with longsword on 17-20. |
Power Attack | Trade attack bonus for damage (up to base attack bonus) |
Cleave | Extra melee attack after dropping target |
Improved Sunder | +4 bonus on sunder attempts; no attack of opportunity |
Point Blank Shot | +1 bonus on ranged attack and damage within 30 ft |
Rapid Shot | One extra ranged attack each round |
Self-Sufficiency | +2 to Heal and Survival checks. ("Human racial.") |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Craft (painting) | Int | +15 | +2 | 13 | +0 | |||
Perform(str. instruments) (cc) | Cha | +4 | +1 | 3 | +0 | |||
Speak Language (cc) | N/A | N/A | N/A | 3 | N/A | |||
Spot (cc) | Wis | +5 | +1 | 4 | +0 | |||
Heal (cc) | Wis | +4 | +1 | 1 | +2 | |||
Survival (cc) | Wis | +8 | +1 | 5 | +2 | |||
Knowledge (the planes) (cc) | Int | +8 | +2 | 6 | +0 | |||
Jump | Str | +5 | +3 | 2 | +0 | |||
Ride | Dex | +6 | +2 | 4 | +0 | |||
Swim | Str | +5 | +3 | 2 | +0 |
Spell List | |||
No Spells Assigned. |
Gear | |||
Gear | Location | Weight | Description/Special |
Troy (Heavy Warhorse) | Stable in Sigil | - | |
Military Saddle | Troy | 40lb | Stored in tack room of Troy's stable when not on-duty. |
Saddlebags (2) | Troy | 16lb | Stored in tack room of Troy's stable when not on-duty. |
Barding (half-plate) | Troy | 100lb | AC +7 for Troy. Stored in *locked* tack room when not on-duty, or saddlebags when traveling. |
Handy Haversack | Worn(back) | 5lbs | |
Traveler's outfit | worn | - | 5lbs when not worn. |
Mwk Artisan's tools (painting) | Haversack | 5lbs | +2 to Craft (painting) checks. |
Marvelous Pigments | Haversack | - | See wondrous item description. |
Belt pouch (2) | Belt | 1 lb | |
Bottle of Air | belt pouch | - | See wondrous item description. |
Potion, neutralize poison | Haversack | - | |
Potions, cure light wounds (5) | Haversack | - | |
Potions, remove paralysis (2) | Haversack | - | |
Efficient Quiver | Belt | 2lb | Contains arrow selection and longbow. |
Bedroll | tied under haversack | 5lb | |
Flint and steel | belt pouch | - | |
Lantern, bullseye | Haversack | 3lb | |
Oil, 1pt | Haversack | 1lb | |
Rations, trail (2 days) | Haversack | 2lb | |
Rope, silk (50 ft) | Haversack | 5lb | |
Sack | Haversack | 0.5 lb | |
Soap | Haversack | 1 lb | |
Waterskin | belt | 4lbs | |
Whetstone | Haversack | - | |
Sunrod | Haversack | 1 lb | |
Healer's kit | Haversack | 1 lb | +2 to Heal checks. 10 uses remaining. |
Masterwork harp | Haversack | 3lb | +2 to Perform checks. |
Explorer's outfit | Haversack | 8lb | Spare outfit. |
Arts of War | Haversack | 3lb | Some light reading material for the academically-inclined fighter: a treatise on war and violence as portrayed in art across the planes and Primes, with thoughts on its place in the originating cultures. At 50gp, a fine text for any officer's library. |
Treasure/Money | ||||
Item | Location | Value | Weight | Description/Special |
31gp, 1sp, 8cp | belt pouch | 31.18gp | 0.8lb | Coinage on Ptolemy's person. |
Goods and Accounts | Sigil | 4400gp | - | Troy's remaining assets, invested in his case, some objets d'art, and various letters of account with reputable bankers around Sigil. |
Experience | |||
Current | Next Level | ||
45000 XP | 55000 XP |
Description |
Ptolemy is a broad-shouldered, well-muscled human male of about 30 years. Off-duty, he could be mistaken for a craftsman or an artist, especially if he is relaxing by working with a painting; encountered on duty, he will be bearing an imposing collection of the tools of the soldier's trade. Ptolemy's starting languages are Common (racial), and Draconic and Celestial (Int bonus); his Speak Language skill has added Elven, Infernal, and Abyssal. Arrow selection noted above: masterwork cold iron (5); masterwork silver (5); +1 holy, axiomatic, and anarchic (3 each); +1 flaming (5); +1 merciful (5) (total cost, 5058gp) |
Personality |
Ptolemy is quiet and a little socially awkward, retaining a hint of his backcountry roots in his manners and accent despite having resided in Sigil for several years. Still, he smiles readily and is eager to hear and tell stories of strange places in the multiverse. Sometimes surprising people that take him for a brick, he has a quick wit and a broad knowledge of the planes, their peoples, and their languages. |
Background |
Ptolemy was born in an insular small town on Elysium -- a nice place, off the beaten path and well-protected by the nature of the plane. His bookish inclinations rapidly exhausted the town's supply of educational materials, and his parents shipped him off with the next party of guardinals that passed through town. The guardinals in turn dropped him off at a military academy, where he could get an education and pay his dues enlisting. His wits marked him for the officer ranks, and he spent the next several years in the militias of various Upper Planes, learning about law, chaos, and the struggle against evil in its various forms. His term of service completed, he came back home and spent some time earning his keep and considering his future; he decided he wanted to see more of the multiverse, and set out for Sigil to do just that. Ptolemy is somewhat intellectually inclined for your typical fighter, but he's still deadly with a longsword. He's also somewhat intellectually inclined for a Cipher, which gives most Sigilians in the know a hint that he's not really looking to rise past namer right now; he signed up mostly because he was familiar with them from his youth on Elysium. He was also never so dedicated to a particular god that he felt the call to paladinhood, but he will avoid hiring out for noticeably shady deals. He has done fairly well for himself despite a certain lack of focus, and is beginning to feel stirrings of desires for a greater guiding force in his life. He is thinking he might join one of the great quests: a crusade against evil, or one of the great mysteries of the multiverse. |