Mazurek  

Details
Class: Race: Alignment: Deity:
Lizard / Monk Lizardfolk (Iguana) LN
Level: Size: Age: Gender:
1 / 5 M 17 Male
Height: Weight: Eyes: Hair:
7.5 Feet 350 Lbs Amber

Abilities
STR 18 +4
DEX 16 +3
CON 16 +3
INT 14 +2
WSD 16 +3
CHA 6 -2
 
Hit Points
TOTAL wounds subdual
61 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 40
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
22 15 0 0 +3 0 +4 0 0

Battle Scores
MELEE = base + str + magic + other
+8 +3 +4 0 +1
RANGED = base + dex + magic + other
+7 +3 +3 0 +1
Saving Throws
TOTAL = base + stat + magic + other
FORT +7 +4 +3 0 0
REFL +10 +4 +3 0 +3
WILL +7 +4 +3 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed 1d6 x2 Blunt Simple
Spiked Gauntlets (4) 1d4 x2 1 Lb Eaxh Piercing Simple
Sling 1d4 x2 50 Ft Nil Blunt Simple
Bullets 40 Bullets
Handaxe (4) 1d6 x3 3 Lbs Each Slashing Martial
Shuriken 1d2 x2 10 Feet 0.5 each 5 Piercing Exotic 50 count.
Quarterstaff 1d6/1d6 x2 Blunt Simple
Dagger, Punching (2) 1d4 x3 1 Lb each Prce / Sla Simple
Javelin (10) 1d2 x2 30 Feet 2 Lbs each Piercing Simple
Morningstar 1d8 x2 6 Lbs Bldg/Prce Simple
Nunchuku 1d6 x2 2 Lbs Blunt Exotic
Sai (2) 1d4 x2 10 Feet 1 Lb each Blunt Exotic
Kama 1d6 x2 2 Lbs Slashing Exotic
Siangham 1d6 x2 1 Lb Piercing Exotic
Tail Club 1d8 x2 10 Lbs Blunt/Prce Exotic Savage Species, Page 45
Tail Blade 1d8 19/20 x2 6 Lbs Slashing Exotic Savage Species, Page 45
Masterork Javelin

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Natural Hide - +5 - - - - -
Monk AC Wis Bonus to AC is Wisdom mod

Feats & Special Abilities
Feat / Ability Description/Notes
Racial Modifiers +2 Strength, +2 Con, -2 Int
Skill Bonus +4 Racial Bonus, thanks to tails, to: Balance, Jump, Swim
Extra Arms Extra pair of arms that appear quite natural. See description.
Multiweapon Fighting See Two Weapon Fighting. One primary hand and three off-hands.
Level 3 Feat Endurance - +4 Bonus on checks or saves to resist nonlethal damage
Monk Bonus Feat Level 1 - Improved Grapple
Monk Special Feat Level 1 - Flurry Of Blows
Monk Special Feat Level 1 - Unarmed Strike (1d6)
Monk Bonus Feat Level 2: Combat Reflexes
Monk Special Feat Level 2: Evasion
Weapon Proficiency - Monk Club, Crossbow (light, heavy), Dagger, Handaxe, Javelin, Kama, Nunchuku, Quarterstaff, Sai, Shuriken, Siangham and Sling
Laguages Known Draconic, Common, Dwarven, Orcish
Weapon Prof - Lizardfolk All simple weapons and shields
Hold Breath Ability to hold breath for 4 times Constitution score before drowning effects come into consideration.
AC bonus Natural bonus to Armor Class from scaled hide: 5 points
Specials BaB +1 and +3 Reflex save bonus from lizardolk level
Character Death Character Death logged at May 31, 2006. Cause of Death: torn apart by a troll ----- Character Resurrection logged at January 22, 2007. Cause: DM-based Divine Intervention of sorts.
Special Monk Level 3: Still Mind
Special Monk Level 3: Fast Movement, +10 Ft
Stat Increase Character Level 4: +1 Strength
Special Monk Level 4: Ki Strike (Magic) --- All unarmed attacks considered magical weapons
Special Monk Level 4: Slow Fall (20 Feet)
Special Monk Level 4: Unarmed Damage increased to 1d8
Special Monk Level 5: Purity of Body --- Immune to all natural diseases
Special Monk Level 5: AC Bonus +1
Level 6 Feat Blind-Fight --- Reroll missed concealment check

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Balance Dex +10 +3 3 +4
Jump Str +10 +3 3 +4
Swim Str +9 +3 2 +4
Tumble Dex +9 +3 6
Knowledge (Nature) (cc) Int +4 +2 2
Gather Information (cc) Cha 0 -2 2
Survival (cc) Wis +5 +3 2
Move Silently Dex +7 +3 4
Hide Dex +7 +3 4
Escape Artist Dex +5 +3 2
Concentration Con +5 +3 2
Sense Motive Wis +9 +3 6
Listen Wis +9 +3 6

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Haversack Worn ?
Winter Blanket Haversack
Signal Whistle Neck
Waterskin Haversack 3 count
Trail Rations Haversack 5 Count
Winter Clothing Worn

Treasure/Money
Item Location Value Weight Description/Special
Money ... 576.2 ... 576 Gold, 2 Silver
Adventure Money . 1,050 1,050 Gp with in coins gained during Adventure

Experience
Current Next Level
16,405 21,000

Description
You look upon what can only be a specimen of the Iguana family, the long frills running from between the eyes down to the tip of the tail giving it away, as well as the characteristic fleshy neck, or wattle as they are commonly called. The spikes are spaced evenly, four inches long with five inches between each one and curved slightly like a sickle, or perhaps a scimitar, arced forward. The scales on this reptile are small, yet thick, interlacing with each other so that they feel smooth, the coloration a uniform chocolate brown throughout.

This Iguana stands roughly three feet at the shoulder when he chooses to move around in quadroped fashion, the length from snout to whip-tail being almost twenty feet. When deigning to walk upright, he stands at a noticable seven foot, five inches on digitigrade-style legs. Almost immediately noticable to those that are viewing him is the fact that, instead of having only five limbs, this iguana has seven, the extra pair of arms located roughly halfway between his first set of arms and his hips, equipped with their own shoulders as well.

Each of his five-fingered claws sport a four inch, black, sickle-shaped talon, sharp enough to dig into almost any surface. The five toed feet each sport a seven-inch talon, looking almost identical to the other set of talons. The musculature of this large beast is what would be found on a warrior, the biceps of each arm, as well as the thighs, are well built to hold up his weight while moving about. His chest and abdomen, however, are only muscled enough to show a little detail, a six-pack trying to make itself known.

Personality
Prone to study the situation before acting, as per monk training.
Tolerant to those that see him as a monster and uncivilized at first. Having grown up in a monestary has taken most, but not all, of the bestiality out of him.

Background
Mazurek was hatched in a tribe of lizardfolk that has regularly seen to 'banish' members that display odd deformities, be they natural or caused through combat, such as multiple heads, additional limbs, missing limbs, or even hatching as a taur type. In his case he was gifted with four arms, which have served him quite well over the years, allowing him to strike quickly and with greater force when needed.

Like all of the other 'misfits', he was immediately sent to another part of the tribe that had been built generations ago when this 'problem' had started, situated five miles from the main encampment. It has since been turned into a monestary and all those that are sent there become Monks under the tutilage of a sensei that, for this generation, is a two-headed, white half-dragon. The distance is great enough that the monestary has opened its doors to all races, proving that the tribe is more open minded about others, yet still having that cautious behavior toward the world. The only problem that the greater majority of the races have, which they quickly learn to overcome, is that they are required to be like the lizardfolk, which is to say that all hair, fur, beards (especially from the dwarves), etc. must be cut and that all clothing must be shed, regardless of gender, so that there is nothing for the opponent during sparring matches to grab a hold of and toss the other.

Despite what others may think might happen in such a place, there is harmony amongst those that live there, even those that would be considered natural enemies (Drow and other elves, for example). Those with claws are not restricted from using them during their training and sparring matches, either. Those that have learned all they can from the monestary are given a ceremonial send-off in which they receive the traditional monk attire custom tailored for their unique attributes along with the selection of weaponry that the 'graduate' is most comfortable with, as evidenced during the years of training.

In the case of this Iguana-type lizardfolk, unarmed combat was his specialty despite an equal use of a quarterstaff and the Kama. He was given a Kama as his gift, and told that he would need to make his own staff for it to be truly fit for him. He was one of the youngest to leave the monestary, only 8 by human standards but very much an adult to his people.

He has since ontained various other weapons to use, including some that are usually only found amongst the lizardfolk. He keeps the monk attire in his pack at all times when not around his tribe, wearing nothing except fur-lined clothing in the cold months.

Many years have passed since then, the training never ceasing. While he has sustained injuries that would have caused others problems, the four-armed lizardfolk has moved onward to seek greater challenges.