Lev Timolo |
Details | |||
Class: | Race: | Alignment: | Deity: |
Sorcerer | Half-Elf | Neutral Good | Helm |
Level: | Size: | Age: | Gender: |
10 | Medium | 36 | Male |
Height: | Weight: | Eyes: | Hair: |
5'11 | 200 | Green | Black |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Cerminonal Staff(Free) |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Robe of the Chameleon | Robe | +2 | 0 | +4 | 0% | 30ft | 4lb | +2 AC bonus. Wearer may use spell Disguise self at will +10 Hide Checks. (18k Gold) |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Leadership | Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist him. |
Negotiator | +2 bonus on all Diplomacy checks and Sense Motive checks. |
Persuasive | +2 bonus on all Bluff checks and Intimidate checks. |
Summon Familiar | |
Low Light Vision | A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. |
Immunity to sleep | Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. |
Racial Bonuses | • +1 racial bonus on Listen, Search, and Spot checks. • +2 racial bonus on Diplomacy and Gather Information checks. |
Silent Spell | Can cast spells with no verbal compent (+1 level) |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Bluff | CHA | 19 | 4 | 10 | 5 | |||
Concentration | CON | 9 | 2 | 5 | 0 | |||
Diplomacy | CHA | 21 | 4 | 10 | 7 | |||
Disguise | CHA | 11 | 4 | 4 | 3 | |||
Gather Information | CHA | 11 | 4 | 4 | 3 | |||
Intimidate | CHA | 19 | 4 | 8 | 5 | |||
Knowledge (nobility) | Int | 6 | 2 | 4 | 0 | |||
Search | Int | 3 | 2 | 1 | 0 | |||
Sense Motive | WIS | 7 | 1 | 6 | 0 | |||
Hide | Dex | 9 | -1 | 0 | 10 | |||
Knowledge(Any) | Int | 3 | 3 | 0 | 0 |
Spell List | |||||||
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
Acid Splash | 0 | yes | 6 | 1 | Close | None | 1d3 Acid damage, must make ranged attack. |
Arcane Mark | 0 | yes | 6 | 1 | 0ft | None | Personal Arcane Mark. |
Detect Magic | 0 | yes | 6 | 1 | 60ft | None | You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.) |
Detect Poison | 0 | yes | 6 | 1 | Close | None | Detects poison. DC 20 Wisdom Check to determine Poison type |
Magic Hand | 0 | yes | 6 | 1 | Close | None | Pick up small objects, 15 distance limit. |
Mending | 0 | yes | 6 | 1 | 10ft | Will | Fix small breaks/tears in objects/clothes |
Message | 0 | yes | 6 | 1 | Medium | None | Point finger whisper message over great distances(200ft+) |
Prestidigitation | 0 | yes | 6 | 1 | 10ft | see text | Minor Magic tricks |
Read Magic | 0 | yes | 6 | 1 | Personal | None | Lets one read magic and identify Glyph's(Spellcraft checks) |
Charm Person | 1 | yes | 6 | 1 | Close | Will | Makes target friendly towards you as long as spell. Does not let you control it just make it like you. |
Endure Elements | 1 | yes | 6 | 1 | Touch | Will | Makes any tempure range between -40 to 140 confortable to stay in. 24 hour duration. |
Feather Fall | 1 | yes | 6 | Free | Close | Will | Lets you fall slowely. Take no damage on fall. Spell ends the instant you hit ground or after 1 round/level passes. |
Magic Missle | 1 | yes | 6 | 1 | Medium | None | Fire 5x 1d4+1 Force damage missles. It can't miss, can redesignate targets but must be able to see them. |
Shield | 1 | yes | 6 | 1 | Personal | none | Duration 1min/level +4AC immune to Magic Missle |
Alter Self | 2 | yes | 6 | 1 | Personal | None | Duration:10min/level |
Bull's Strength | 2 | yes | 6 | 1 | Touch | Will | Duration 1 minute/level +4 to Strength |
Eagle | 2 | yes | 6 | 1 | Touch | Will | Duration: 1 minute/level +4 Charisma |
Web | 2 | yes | 6 | 1 | Medium | Reflex | Web is flammable, 2d4 damage from burning. |
Fireball | 3 | yes | 6 | 1 | Long | Reflex | 10d6 Damage, Reflex for half, 20ft spread. |
Greater Magic Weapon | 3 | yes | 6 | 1 | Touch | Will | +1 for every four levels. 1 hour/level. |
Magic Circle aginst Evil | 3 | yes | 6 | 1 | Touch | Will | 10-ft radius. Duration:10min/level |
Ice Storm | 4 | yes | 5 | 1 | Long | None | Does 3d6 Bludgeoning Damage and 2d6 Cold damage to all in 20ft radius 40ft height. |
Stoneskin | 4 | yes | 5 | 1 | Touch | Will | Damange reduction 10/Adamantine, 10 soak for every level(100 Damage soak) till spell ends. |
Summon Monster V | 5 | yes | 3 | 1 | Close | None | Lasts 1 round level(10 Rounds) Typical personal summons, (3rd)1d4+1 Celestial Hippogriffs/Blackbears (4th)1d3 Mephit's (5th)1 Elemental Medium(Any) |
Gear | |||
Gear | Location | Weight | Description/Special |
Handy Haversack | Back(Under Cloak) | 5lb | (2000 Gold) It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. |
Necklace of Adaptation | Neck | 1lb | (9000 Gold) This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum. |
Dust of Tracelessness | Left Pocket(pack) | - | (4x250= 1000 Gold) This normal-seeming dust is actually a magic powder that can conceal the passage of its possessor and his companions. Tossing a handful of this dust into the air causes a chamber of up to 100 square feet of floor space to become as dusty, dirty, and cobweb-laden as if it had been abandoned and disused for a decade. A handful of dust sprinkled along a trail causes evidence of the passage of as many as a dozen men and horses to be obliterated for 250 feet back into the distance. The results of the dust are instantaneous, and no magical aura lingers afterward from this use of the dust. Survival checks made to track a quarry across an area affected by this dust have a DC 20 higher than normal. |
Cloak of Charisma | Left Pocket(pack) | - | (4000 Gold) This lightweight and fashionable cloak has a highly decorative silver trim. When in a character’s possession, it adds a +2 enhancement bonus to his Charisma score. |
Circlet of Persuasion | Head | 1lb | (4500) This silver headband grants a +3 competence bonus on the wearer’s Charisma-based checks |
Ring of Sustenance | Left Hand | 1lb | (2,500G old) This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself. |
Survial Gear-Misc | Main Backpack | - | Blanket, winter(1GP), Bedroll(1GP), Caltrops-5x(25GP) Crowbar(5GP), Grappling hook(5GP), Rope, silk-3x (150 ft.)(30GP) Oilx15 1-pint flasks(10GP) Shovel (10GP) Waterskin 5x(5GP) Lantern, hooded-2x(14GP) Chalk 5(1GP) Candle 5x(1GP) Total 110 GP |
Survial Gear Special | Right Pocket(pack) | - | Artisan’s outfit(1GP) Cold weather outfit(8GP) Explorer’s outfit (10GP) Noble’s outfit(75GP) Spell component pouch-2x (10GP) Disguise kit(50GP) Holy water flask-2x (50GP) Total-204 GP |
Bag of Holding(Type I) | Belt | 15lb | (2,500GP) Holds 250 lb in 30 cu. ft. |
Food | Bag of Holding | - | Rations, trail(15 Days) (20 GP) Ten Galleons Ale(Barrel) (5GP) |
Treasure/Money | ||||
Item | Location | Value | Weight | Description/Special |
Gold | Bag of Holding | 2500 | - | Gold 2,500 |
Gold | Left Pocket(pack) | 2000 | - | Gold 2000 |
Gold | On person | 160 | 5lb | Leftover/sparechange gold 156GP |
Experience | |||
No Experience Assigned. |
Description |
No Description Assigned. |
Personality |
No Personality Assigned. |
Background |
No Background Assigned. |