Lev Timolo  

Details
Class: Race: Alignment: Deity:
Sorcerer Half-Elf Neutral Good Helm
Level: Size: Age: Gender:
10 Medium 36 Male
Height: Weight: Eyes: Hair:
5'11 200 Green Black

Abilities
STR 12 +1
DEX 8 -1
CON 14 +2
INT 16 +3
WSD 12 +1
CHA 19 +4
 
Hit Points
TOTAL wounds subdual
52 0 0
Initiative
TOTAL dex other SPEED
-1 -1 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
9 10 0 +4 -1 2 0 0 0

Battle Scores
MELEE = base + str + magic + other
+6 5 +1 0 0
RANGED = base + dex + magic + other
+4 5 0 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 5 3 2 0 0
REFL 2 3 -1 0 0
WILL 8 7 1 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Darkwood Masterwork Staff +1 1d6+1 x2 - 2lb Large Blunt Cerminonal Staff(Free)

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Robe of the Chameleon Robe +2 0 +4 0% 30ft 4lb +2 AC bonus. Wearer may use spell Disguise self at will +10 Hide Checks. (18k Gold)

Feats & Special Abilities
Feat / Ability Description/Notes
Leadership Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist him.
Negotiator +2 bonus on all Diplomacy checks and Sense Motive checks.
Persuasive +2 bonus on all Bluff checks and Intimidate checks.
Summon Familiar
Low Light Vision A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Immunity to sleep Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Racial Bonuses • +1 racial bonus on Listen, Search, and Spot checks. • +2 racial bonus on Diplomacy and Gather Information checks.
Silent Spell Can cast spells with no verbal compent (+1 level)

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Bluff CHA 19 4 10 5
Concentration CON 9 2 5 0
Diplomacy CHA 21 4 10 7
Disguise CHA 11 4 4 3
Gather Information CHA 11 4 4 3
Intimidate CHA 19 4 8 5
Knowledge (nobility) Int 6 2 4 0
Search Int 3 2 1 0
Sense Motive WIS 7 1 6 0
Hide Dex 9 -1 0 10
Knowledge(Any) Int 3 3 0 0

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Acid Splash 0 yes 6 1 Close None 1d3 Acid damage, must make ranged attack.
Arcane Mark 0 yes 6 1 0ft None Personal Arcane Mark.
Detect Magic 0 yes 6 1 60ft None You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Detect Poison 0 yes 6 1 Close None Detects poison. DC 20 Wisdom Check to determine Poison type
Magic Hand 0 yes 6 1 Close None Pick up small objects, 15 distance limit.
Mending 0 yes 6 1 10ft Will Fix small breaks/tears in objects/clothes
Message 0 yes 6 1 Medium None Point finger whisper message over great distances(200ft+)
Prestidigitation 0 yes 6 1 10ft see text Minor Magic tricks
Read Magic 0 yes 6 1 Personal None Lets one read magic and identify Glyph's(Spellcraft checks)
Charm Person 1 yes 6 1 Close Will Makes target friendly towards you as long as spell. Does not let you control it just make it like you.
Endure Elements 1 yes 6 1 Touch Will Makes any tempure range between -40 to 140 confortable to stay in. 24 hour duration.
Feather Fall 1 yes 6 Free Close Will Lets you fall slowely. Take no damage on fall. Spell ends the instant you hit ground or after 1 round/level passes.
Magic Missle 1 yes 6 1 Medium None Fire 5x 1d4+1 Force damage missles. It can't miss, can redesignate targets but must be able to see them.
Shield 1 yes 6 1 Personal none Duration 1min/level +4AC immune to Magic Missle
Alter Self 2 yes 6 1 Personal None Duration:10min/level
Bull's Strength 2 yes 6 1 Touch Will Duration 1 minute/level +4 to Strength
Eagle 2 yes 6 1 Touch Will Duration: 1 minute/level +4 Charisma
Web 2 yes 6 1 Medium Reflex Web is flammable, 2d4 damage from burning.
Fireball 3 yes 6 1 Long Reflex 10d6 Damage, Reflex for half, 20ft spread.
Greater Magic Weapon 3 yes 6 1 Touch Will +1 for every four levels. 1 hour/level.
Magic Circle aginst Evil 3 yes 6 1 Touch Will 10-ft radius. Duration:10min/level
Ice Storm 4 yes 5 1 Long None Does 3d6 Bludgeoning Damage and 2d6 Cold damage to all in 20ft radius 40ft height.
Stoneskin 4 yes 5 1 Touch Will Damange reduction 10/Adamantine, 10 soak for every level(100 Damage soak) till spell ends.
Summon Monster V 5 yes 3 1 Close None Lasts 1 round level(10 Rounds) Typical personal summons, (3rd)1d4+1 Celestial Hippogriffs/Blackbears (4th)1d3 Mephit's (5th)1 Elemental Medium(Any)

Gear
Gear Location Weight Description/Special
Handy Haversack Back(Under Cloak) 5lb (2000 Gold) It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
Necklace of Adaptation Neck 1lb (9000 Gold) This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
Dust of Tracelessness Left Pocket(pack) - (4x250= 1000 Gold) This normal-seeming dust is actually a magic powder that can conceal the passage of its possessor and his companions. Tossing a handful of this dust into the air causes a chamber of up to 100 square feet of floor space to become as dusty, dirty, and cobweb-laden as if it had been abandoned and disused for a decade. A handful of dust sprinkled along a trail causes evidence of the passage of as many as a dozen men and horses to be obliterated for 250 feet back into the distance. The results of the dust are instantaneous, and no magical aura lingers afterward from this use of the dust. Survival checks made to track a quarry across an area affected by this dust have a DC 20 higher than normal.
Cloak of Charisma Left Pocket(pack) - (4000 Gold) This lightweight and fashionable cloak has a highly decorative silver trim. When in a character’s possession, it adds a +2 enhancement bonus to his Charisma score.
Circlet of Persuasion Head 1lb (4500) This silver headband grants a +3 competence bonus on the wearer’s Charisma-based checks
Ring of Sustenance Left Hand 1lb (2,500G old) This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Survial Gear-Misc Main Backpack - Blanket, winter(1GP), Bedroll(1GP), Caltrops-5x(25GP) Crowbar(5GP), Grappling hook(5GP), Rope, silk-3x (150 ft.)(30GP) Oilx15 1-pint flasks(10GP) Shovel (10GP) Waterskin 5x(5GP) Lantern, hooded-2x(14GP) Chalk 5(1GP) Candle 5x(1GP) Total 110 GP
Survial Gear Special Right Pocket(pack) - Artisan’s outfit(1GP) Cold weather outfit(8GP) Explorer’s outfit (10GP) Noble’s outfit(75GP) Spell component pouch-2x (10GP) Disguise kit(50GP) Holy water flask-2x (50GP) Total-204 GP
Bag of Holding(Type I) Belt 15lb (2,500GP) Holds 250 lb in 30 cu. ft.
Food Bag of Holding - Rations, trail(15 Days) (20 GP) Ten Galleons Ale(Barrel) (5GP)

Treasure/Money
Item Location Value Weight Description/Special
Gold Bag of Holding 2500 - Gold 2,500
Gold Left Pocket(pack) 2000 - Gold 2000
Gold On person 160 5lb Leftover/sparechange gold 156GP

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.