Jamal ibn Umar al-Tajar  

Details
Class: Race: Alignment: Deity:
Ranger/Wizard/Arcane Archer High Elf Neutral Good Najm the Adventurous
Level: Size: Age: Gender:
5/2/3 Medium 126 Male
Height: Weight: Eyes: Hair:
5'5" 157 lbs Brown Black

Abilities
STR 10 0
DEX 20 +5
CON 12 +1
INT 14 +2
WSD 12 +1
CHA 10 0
 
Hit Points
TOTAL wounds subdual
73 0 0
Initiative
TOTAL dex other SPEED
+5 +5 0 0
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
23 10 +4 +2 +5 +2 0 10 0

Battle Scores
MELEE = base + str + magic + other
+10 +9/+4 0 +1 0
RANGED = base + dex + magic + other
+20 +9/+4 +5 +1 +5
Saving Throws
TOTAL = base + stat + magic + other
FORT +8 +7 +1 0 0
REFL +12 +7 +5 0 0
WILL +6 +5 +1 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
+1 Keen Scimitar +1 1d6 x2 15-20 4 pounds slashing medium
+1 Comp. Longbow of Distance +1 1d8 x3 20 3 pounds piercing medium Double all range increments (220 feet)
60 arrows 9 pounds
Light Mace 1d6 x2 4 pounds bludgeon light

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Mithral Shirt Light +4 0 +6 10% 30 10 pounds

Feats & Special Abilities
Feat / Ability Description/Notes
Point Blank Shot +1 attack and damage within 30 feet
Precise Shot No penalty for firing into melee
Weapon Focus (longbow) +1 attack with Longbow
Dodge +1 AC vs. one opponent
Favored Enemy (humanoid[orc]) +4 Bluff, Listen, Sense Motive, Spot, Survival, +4 damage
Favored enemy (goblinoid) +2 Bluff, Listen, Sense Motive, Spot, Survival, +2 damage
Track Bonus ranger feat
Wild Empathy May change attitude of animals. 1d20+5
Combat Style (archery) Gain Rapid Shot feat as long as wearing light or no armor
Endurance Bonus Ranger feat
Animal Companion None picked yet
Scribe Scroll
Summon Familiar No Familiar summoned as of yet
Languages Midani (Zakharan), Common, Elvish, Orcish
Imbue Arrow +2 +2 attack and damage with arrows

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration CON +4 +1 +3
Hide DEX +26 +5 +11 +10
Listen WIS +14 +1 +11 +2
Move Silently DEX +26 +5 +11 +10
Ride DEX +16 +5 +11
Search INT +15 +2 +11 +2
Spellcraft INT +7 +2 +5
Spot WIS +14 +1 +11 +2
Survival WIS +12 +1 +11
Swim STR +8 +8

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Summon Nature's Ally I Rgr 1 yes 1 1 round 35 feet none summon a dire rat, eagle, monkey, octopus, owl, porpoise, small viper, or wolf for 5 rounds
Acid Splash Wiz 0 yes 1 1 action 30 feet none ranged touch attack to deal 1d3 acid damage
Detect Magic Wiz 0 yes 1 1 action 60 feet none duration equal to concentration, up to 2 minutes
Disrupt Undead Wiz 0 yes 1 1 action 30 feet none ranged touch attack to deal 1d6 damage to an undead
Light Wiz 0 yes 1 1 action Touch none sheds bright light for 20 feet and dim light another 20. Duration 20 minutes
Burning Hands Wiz 1 yes 1 1 action 15 ft cone REF (13) deals 2d4 damage, save for half
Expeditious Retreat Wiz 1 no 0
Identify Wiz 1 no 0
Mount Wiz 1 yes 1 1 round 30 feet none Summons a light horse for 4 hours
Obscuring Mist Wiz 1 no 0
Shield Wiz 1 no 0
True Strike Wiz 1 no 0

Gear
Gear Location Weight Description/Special
Ring of Protection +2 Right Ring Finger +2 AC
Bracers of Archery Forearms 1 lb +2 attack with bows, +1 damage within 30 feet
Quiver of Ehlonna Belt - Carry up to 60 arrows, 18 javelins, 6 bows
Heward's Handy Haversack Back (under cloak) 5 pounds 2 pockets: 2 cubic feet, 20 pounds main pocket: 8 cubic feet, 80 pounds
Ioun Stone (Clear Spindle) Orbiting Head - Sustained without food or drink
Boots of Elvenkind Feet 1 lb +10 Move Silently (brown)
Cloak of Elvenkind Back 1 lb +10 Hide (brown)
Bedroll Haversack 5 pounds* Weighs nothing inside sack
Chalk Haversack - 10 pieces, white
Rope, Silk Haversack 5 pounds* 50 feet, weighs nothing inside sack
Spell Component Pouch Belt 2 pounds
Spellbook Haversack 3 pounds* Weighs nothing inside sack
Ring of Force Shielding Left Middle Finger - Create shield-sized wall of force attached to arm (+2 AC)
Aba body Traditional desert robe (brown)
Agal head Cords to hold headpiece on
Kheffiyeh head Traditional desert headcloth (does not cover face) (brown)

Treasure/Money
Item Location Value Weight Description/Special
Coins Haversack 70 gp
Two pink pearls Haversack 100 gp ea
One Black Pearl Haversack 500 gp
Three Golden Pearls Haversack 100 gp ea
Five Moonstones Haversack 50 gp ea

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
Jamal is much like many other Zakharans, particularly those of the Pearl Cities. While he follows the Law of the Loregiver, he is not hidebound by it, as those of the Pantheon are. Trade is nearly as high a law as the Law, and intolerance interferes with trade. Race is considered merely descriptive - elf, dwarf, human, orc are all equal to the eyes of a Zakharan. Despite rumors of common ancestry with the Grand Caliph (whose ancestors do include elves), Jamal dresses quite humbly, which is even more unusual when compared to the lavish garments of most of the inhabitants of the Pearl Cities. Most likely it is due to the need to blend in as a scout.

Background
Jamal ibn Umar al-Tajar, as his name suggests, comes from Tajar, the City of Trade. One of the Pearl Cities of Zakhara, it is well known for its status as the main port of call in Zakhara. Jamal served as a young elf in Sheikh Ali al-Hadd's army, fighting as an archer and scout. The wanderlust came upon him, however, and he felt called to take a position as a marine aboard a ship traveling to distant lands. While abroad, he learned a small amount of ajami (foreigner) magic, but is an archer at heart. As with many Zakharan adventurers, he reveres Najm and has already completed his pilgrimage to Huzuz, City of Delights, Jewel of Suq Bay and the Golden Gulf, Center of all Civilization. Great was his fortune to arrive on the Grand Caliph's birthday, for he was fortunate indeed to see Khalil al-Assad al-Zahir, He Who Is Worthy of the Gods, Giant Among Men, Scourge of the Unbeliever, Confidant of Genies.